
 A new breed of film animators is giving Pixar and Dreamworks a run for 
their money - and wowing Cannes. Mark Harris reports from the red carpet.
 
A new breed of film animators is giving Pixar and Dreamworks a run for 
their money - and wowing Cannes. Mark Harris reports from the red carpet.Away from the famous directors and perma-tanned starlets on the red carpets, 
a quiet revolution is taking place at this year’s Cannes Film Festival. 
In a small viewing room at the American Pavilion, technology giant HP is showcasing 
a dozen short films that have the potential to turn the world of animated film 
production on its head. With impressive 3D graphics, creative storylines and naturalistic 
fur and water effects, these films look similar to Hollywood productions such 
as Dreamworks’ summer blockbuster Madagascar. The production of Madagascar 
used over 1000 dual processor computers, an army of professional animators, cutting 
edge Virtual Studio technology and had a multi-million dollar budget. In contrast, 
the 12 films at Cannes have been created in the UK by tiny companies or even individuals, 
some of them working with a single home computer.
The films were made possible by the SE3D project, a joint venture between Bristol 
media organisation Watershed and HP, using the concept of utility computing. Just 
as none of us filter our own water or generate our own electricity, utility computing 
aims to use remote computers to outsource the processing of data, whether it’s 
for financial analysis, gene sequencing or even car crash testing.
The latest 3D animated films are especially suited to utility computing because 
of the enormous amount of computing power required for rendering – the process 
of turning basic wire-frame figures into fully textured and realistically illuminated 
objects. Dan Lane, director of the SE3D film Two Fellas, explains. “Two 
Fellas was a film I wanted to make for a while, although I initially planned on 
doing it all myself. Each of the film’s 5,500 frames would have taken well 
over an hour to render on my own computer. I was looking at 18 months just to 
render my four-minute film, and that’s assuming my computer worked around 
the clock and nothing went wrong.”
 Utility 
computing
Utility 
computing
SE3D offered Lane and his fellow UK-based animators free access to HP’s 
utility rendering service (URS) in Palo Alto, California, which is home to over 
100 powerful servers. “SE3D made it infinitely easier to achieve my goal,” 
says Lane. “I simply installed some software, logged in and sent the source 
files over the internet. I then receiving the rendered images back, sometimes 
in a matter of minutes.” 
Peter Toft, project manager at HP Labs in Bristol, is quick to point out that 
utility services, and even render ‘farms’ serving animators, are nothing 
new. Nearly 95 per cent of animated films worldwide are made using 3D software 
and HP has been working with the major studios for some time. When making Shrek 
2, for instance, Dreamworks used a URS from HP consisting of 500 dual-processor 
servers running Linux, each configured with 4Gb of memory and fed by a 4 Terabyte 
NFS storage system. Ultimately, over a million frames were rendered, consuming 
more than 100 processor ‘years’ and contributing over 10 per cent 
of the frames used in the final film. It was the first time that a major animation 
studio had out-sourced its rendering, and Dreamworks was rewarded with the highest 
ever box office takings for an animated film.
Toft believes the advantages of utility computing for large studios have been 
proven. “Animators can call on extra capacity when they need: for rush jobs; 
to meet theatrical deadlines; or if a rendering job is larger than expected.” 
But HP’s scaling down of the technology for use by smaller film-makers is 
a real step forward, he claims. “Most render farm technology is immature 
and doesn’t work well over low bandwidths, such as regular consumer broadband. 
We’ve developed compression and management technologies that make best use 
of the limited bandwidth, and use strong encryption to prevent finished frames 
ending up in the wrong hands.”
“Another problem is managing a multi-user environment. How do you decide 
who gets the computing power on offer? SE3D uses a market system where users get 
allocated processor time on the basis of their bids in a succession of auctions, 
a little like eBay. The more you pay, the faster your job will get done.” 
Although the experimental SE3D system used virtual cash to give independent film-makers 
access to the technology, HP believes that a commercial launch of its URS will 
cost studios only about one tenth as much as buying, installing and maintaining 
their own render farms.
This cost reduction can’t come a moment too soon for European studios, whose 
animated features typically have budgets just 10 per cent the size of their Hollywood 
rivals and who are currently struggling to attract audiences to their cheaper, 
less computer intensive 2D films. American studios largely abandoned 2D films 
following Disney’s high-profile 2D flop Treasure Planet, prompting Chief 
Executive Michael Eisner to proclaim: “The 2D business is coming to an end, 
just like black and white came to an end.”
 The 
future of animation
The 
future of animation
 The introduction of affordable utility rendering services could ensure 
a future for smaller animation houses – or it could make studios irrelevant 
altogether, suggests HP’s Peter Toft. “Today, animation is largely 
in the context of a production house,” he notes. “But with widespread 
utility computing, virtual communities could come together from all over the world 
to attack large projects.”
Tim Westcott, an analyst at Screen Digest, is more sceptical. “Distribution 
is incredibly important in the movie business. If you don’t have one of 
the major studios behind you and aren’t able to get distribution in the 
US, you face an uphill battle. Animation, even low budget animation, is very expensive 
to make. Most people funding animation are looking for a mainstream hit if they 
can get it.”
While it seems unlikely that a lone animator or virtual studio will be scooping 
the Palme D’Or at Cannes next year, utility computing could at least ensure 
that home-grown animators have the chance to compete with Hollywood on a level 
playing field. As film-maker Dan Lane says, “This technology opens up the 
possibility for small, independent companies to make stuff that just makes people 
go wow.” And if films like Shrek 2 are anything to judge by, where wows 
go, success soon follows. 
Event: Future of Animation discussion at the Cheltenham Science Festival, Friday 10 June, 8.15pm. £6/£5. www.cheltenhamfestivals.co.uk, 01242 227979.
Here's the full story on the Indy's website (apologies, it's a pay link).